Toolsets for character creation and digital animation
View Maya® demo videos showing features that enable you to tackle challenging character creation and digital animation productions. Get powerful integrated 3D animation, modeling, simulation, effects, and rendering tools on a robust and extensible CG pipeline core.
Dynamics & effects
#Bifrost Procedural Effects Platform New
Create photorealistic, dynamic simulation and rendering of liquids.
* Developed from Naiad technology, fully integrated into Maya, and refined for ease-of-use.
* Preview results in the Viewport 2.0 hardware-accelerated display, and render them in the NVIDIA mental ray renderer.
* Choose whether to mesh liquids with a new particle surfacer, or render voxels directly.
* Export particles, voxels, and meshes to a native file format, as well as to selected industry-standard file formats.
XGen Arbitrary Primitive Generator New
Generate curves, spheres, and custom geometry on the surface of polygon meshes to create fur, feathers, foliage, and more.
* Create and groom hair, fur, and feathers on characters.
* Populate large landscapes with grass, foliage, trees, rocks, and debris trails.
* Handle large amounts of instanced data that would slow down a system if loaded in memory.
* Preview the rendered effect interactively in Viewport 2.0.
* Control the appearance and behavior of primitives by setting attributes, painting maps, creating expressions, or using the included XGroom interactive grooming toolset.
* Control long hair by creating guide hairs.
Bullet Physics New
Create large-scale, highly realistic dynamic and kinematic simulations with the enhanced open-source Bullet plug-in delivered in conjunction with AMD.
* Simulate both soft and rigid bodies in a single system.
* Take advantage of continuous 3D collision detection.
* Create compound collision shapes from multiple meshes.
* Produce better collisions with concave shapes.
* Integrates with Maya Forces.
* Supports rigid sets for increased scalability.
Create highly realistic hair and other curve-based dynamics.
* Render complex simulations with multiple dynamic entities all working together.
* Use a common system of fields, forces, and constraints for all Nucleus modules
Simulate a wide range of complex 3D dynamic effects.
* Render smoke, spray, and dust.
* Create pouring and sloshing liquids.
* Use self-collisions to enable nParticles to accumulate within volumes.
* Map shading attributes, such as radius, color, opacity, and incandescence over time (or over age, radius, speed).
* Gain control by using flexible nConstraints without the need to write complex expressions.
* Use geometry instancing to replace particles with objects.
* Bidirectional interaction with Maya nCloth and Maya nHair.
Create realistic clothing and other deformable materials using an integrated toolset.
* Convert a polygon mesh model into an nCloth object.
* Paint cloth attributes such as bend, stretch, shear, and dent.
* Make 3D objects stiff, viscous, or flowing.
* Use topology-independent constraints to attach buttons, tear cloth, and control movement.
* Simulate cloth-on-cloth, such as a shirt over pants.
* Use self-collisions to help achieve highly realistic results without self-interpenetration errors.
* Blend multiple cached simulations to help achieve complex effects.
* Bidirectional interaction with Maya nParticles and Maya nHair.
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