Autodesk® Maya® 3D animation software delivers a comprehensive creative feature set with tools for animation, modeling, simulation, rendering, matchmoving, and compositing on a highly extensible production platform. For visual effects, game development, post production, or other 3D animation projects, Maya offers toolsets to help meet demanding production requirements. Maya 2013 adds tools that help facilitate parallel workflows and complexity handling; powerful new creative toolsets; and productivity enhancements to help you create higher quality content quickly.
Autodesk® Maya® 2013 software delivers practical toolsets to help create and maintain the modern, open pipelines you need to address today’s challenging 3D animation, visual effects, game development, and post production projects. Powerful new toolsets for dynamic simulation, animation, and rendering offer new levels of creativity, while everyday productivity enhancements help you finish faster. In addition, the Open Data initiative introduced in Maya 2013 offers tools to help facilitate parallel workflows and better complexity handling.
Autodesk® Maya® software offers a rich feature set for 3D modeling, including NURBS, Subdivision Surfaces, and an extensive Polygon toolset.
Polygon and Subdivision Mesh Modeling
Autodesk Maya provides a production-proven and intuitive toolset for creating and editing polygon meshes, including:
* Bridge, poke, cut, wedge, bevel, extrude, chamfer vertex, extrude along a curve, mirror cut, edge loop, edge ring, slide edge, and pick-walk tools
* The ability to preview or render smoothly subdivided meshes while editing a lower-resolution proxy or cage (subdivision meshes support variable creasing)
* True soft selection, preselection highlighting, and camera-based selection culling
* Polygon reduction, data cleanup, blind data tagging, and level-of-detail tools for scene optimization
* The ability to transfer UV, color-per-vertex, and vertex position information between polygon meshes of differing topologies
Maya offers two methods for creating mathematically smooth surfaces that can be shaped using relatively few control vertices: NURBS and hierarchical Subdivision Surfaces.
* Subdivision Surfaces can have different levels of detail in different regions, enabling you to add complexity only where needed.
* NURBS Surfaces can be attached, detached, aligned, stitched together, extended, filleted, or rebuilt with a high degree of control over parameterization and continuity.
* NURBS and Subdivision Surfaces can be converted to polygon meshes, and vice versa.
* Precise spline-based curve and surface construction tools include lofting, birail, beveling, extrusion, trim, boundary, offset, Booleans, rounding, and square.
UVs, Normals, and Color-Per-Vertex
Beyond the position of vertices that define their shape, meshes can carry essential data for software, interactive, or in-game 3D rendering. To manage this, Maya offers:
* A streamlined workflow for creative texturing—including UV creation and editing, auto-projection, interactive relaxation, layout, lattice, and smudge tools
* Multiple UV sets that support separate texture coordinates for separate texture channels
* Per-instance UV sets that enable a single mesh to be used to represent multiple objects, reducing scene overhead
* Multiple sets of animatable color-per-vertex (CPV), prelighting, user-defined normals, and normal map generation suitable for game design
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